package com.blocks.controller;

import com.bulletphysics.collision.shapes.CompoundShape;
import com.bulletphysics.linearmath.Transform;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.collision.shapes.infos.ChildCollisionShape;
import com.jme3.bullet.util.Converter;
import com.jme3.math.Matrix3f;
import com.jme3.math.Vector3f;

public class BlocksCollisionShape extends CompoundCollisionShape{
	public BlocksCollisionShape() {
        cShape = new CompoundShape();
    }
	

    
  
}
